Category: Digital Games
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Digital game players’ preferences: Concluding thoughts
(Part one of this paper can be found with the literature review here, while part two with the method and analysis sections can be found here. The full paper, with references, can be found here.) DISCUSSION In undertaking this study, our purpose was to address several questions in regards to our understanding of players’ […]
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Digital game players’ preferences: Analysis of situation and gender
(The literature review for this paper can be found in this previous post.) Study overview As indicated above, our purpose for this study was to enter the literature on gender differences in game playing with two variations on the extant literature. One of these was to include male and female assessments of game playing gratifications […]
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OUYA Visits Chicago Game Developers
Julie Uhrman, the founder and CEO of OUYA, visited the Chicagoland tonight at a function organized by the Chicago chapter of the International Game Developers Association. Her goal was to introduce to the new open source video game console to local game developers, as well as answer their questions and gather their ideas ahead of […]
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Women and Video Game Addiction: Experimenting with research narratives
This is an experimental research paper relaying women’s stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games. My analysis, and thus the framing for this paper’s “narrative”, focuses on the dynamics of power in and around the women’s lives during this period of addiction. This representation of the […]
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Wii U: Whoopie?
At E3 today, the boffo electronics bazaar in Los Angeles where companies unveil their latest and greatest to tantalize the geeks in all of us, Nintendo unveiled their (much) anticipated new system to answer PlayStation 3’s Move and X-Box 360’s Kinect. While Nintendo’s Wii was revolutionary when it first came out, its sales have been […]