These thoughts were produced at the end of my time on this project, in May of 2012, for the Virtual Worlds Research Group at Roskilde University. These thoughts involve my reflection on the project that I completed as part of the research group, and do not reflect the thoughts of anyone else involved with the … Continue reading Reviewing the Virtual Worlds Entertainment Study
This essay was originally posted as part of my work for the Virtual Worlds Research Group at Roskilde University. This essay reflects my interest in how pop culture represents new media technologies, such as virtual worlds, as part of the process whereby a society / culture comes to determine what will be the acceptable and … Continue reading Ghost Whisperer’s Ghost in the Machine
The following paper comes from a presentation given at ECREA in 2010 and at NCA in 2011 (the version of which can be found here on the blog). I submitted this paper to a journal, but never did anything with it after it was rejected. I still think there are interesting ideas in the paper, … Continue reading Metaphors for making sense of virtual worlds
This presentation was given at the 100th National Communication Association Conference in Chicago on November 21, 2014. This presentation reflects the work I have done with Pooky Amsterdam to understand the nature and potential of virtual world television as reported in the Journal of Virtual World Research. This presentation was awarded one of the Top … Continue reading Avatars, Audiences and Interactive Television
If you have the time and the wherewithal to go into the virtual world Second Life for Halloween, then I have the place for you: the Haunted House in Halloween Town. Now, I cannot take credit for finding this place. Last week I took my digital communication technology students into the social virtual world for one of … Continue reading A Real Virtual Haunted House
How does a digital creation experience life as the star of virtual world television and machinima? Well, here is Flufee, star of the series Flufee on a Meshion, as well as numerous other machinima encounters produced in Second Life. He (she? does it matter?) is all to happy to tell you about his/her life as a digital … Continue reading Producers’ Retrospective: Flufee On A Meshion
This week's virtual world television focus is on Pooky Amsterdam's formative experiences in the virtual world Habbo Hotel (or so it was called at the time). Producing in that virtual world helped shape her thoughts on VWTV and become the producer in Second Life she is today. via VWTV Beyond Second Life: Pooky and Habbo Hotel.