Reviewing the Virtual Worlds Entertainment Study

These thoughts were produced at the end of my time on this project, in May of 2012, for the Virtual Worlds Research Group at Roskilde University. These thoughts involve my reflection on the project that I completed as part of the research group, and do not reflect the thoughts of anyone else involved with the … Continue reading Reviewing the Virtual Worlds Entertainment Study

Sense-Making and Avatars Research Proposal

This post contains a research proposal I wrote in 2008 for a project to involve virtual worlds that I never completed. This proposal would be changed to become the main experiment I did with the Roskilde University Virtual Worlds Research Group. If anyone is interested in building off this proposal, then please contact me. Sense-making … Continue reading Sense-Making and Avatars Research Proposal

Fandom as Repeatedly Returning to What Matters Most

Being a fan can mean many different things to many different people. It may mean a person likes to collect memorabilia for a favorite sports team. It may mean a group like to wear costumes and reenact an important event. It may mean individuals compete with one another to test their knowledge in trivia contests. … Continue reading Fandom as Repeatedly Returning to What Matters Most

Metaphors for making sense of virtual worlds

The following paper comes from a presentation given at ECREA in 2010 and at NCA in 2011 (the version of which can be found here on the blog). I submitted this paper to a journal, but never did anything with it after it was rejected. I still think there are interesting ideas in the paper, … Continue reading Metaphors for making sense of virtual worlds

Women self-identifying as digital game addicts: Their interpretations of power

[This paper comes from 2007 and was completed for a qualitative methodology course at Ohio State University under the amazing Patti Lather. She encouraged us to try different methods of communication research results; so I did a comic book, which you can see here.] What is digital game addiction? A number of approaches, theories, and … Continue reading Women self-identifying as digital game addicts: Their interpretations of power

My Philosophy of Media Reception Studies

Along with my thoughts on the encoding-decoding-recoding model, what follows comes from my dissertation on gendered media engagings and describes how I consider the fundamental elements of media reception and audience studies. What are media products?       Media products are the technologies, channels and contents that constitute our understanding of what is ‘the media’. They are … Continue reading My Philosophy of Media Reception Studies

An Encoding-Decoding-Recoding Model of Media Studies

This blog posts continues the dissection of my dissertation that I began by introducing the topic of gendered media engagings earlier this year. This post focuses on a model I used in my dissertation to understand the array of media studies conducted to investigate the ways in which gender is involved in how people engage … Continue reading An Encoding-Decoding-Recoding Model of Media Studies