I presented this study at my first International Communication Association conference in May 2005. It was the first major study I did by myself in graduate school. I remember making these slides to show on a projector — there was no PowerPoint! I should probably revisit it. Identification with Favorite Media Personae: A phenomenologically-informed conceptualization of […]Read More Identification with Favorite Media Personae
This paper was part of my comp exams, or qualification exams, that I needed to complete before being allowed to do my dissertation. This paper basically serves as the backbone for how I understand reception studies and how I do such research. In this paper I will discuss three approaches to understanding audience reception — […]Read More Three Approaches to Media Reception and Audience Reception Studies
Our definitions and metaphors: Discussion of how researchers and designers as users make sense of virtual world technologies This short essay reflects a project that occurred before, during and after an international workshop hosted by the Virtual Worlds Research Project. The goal was to complete a dialogue to help us understand the multiplicity of terms […]Read More The Multiplicity of Virtual Worlds
In the theory class of the first semester of my first year as a graduate student, I was in a group with two other MA hopefuls, and we wrote a paper on how we would study the topic of how the media influences adolescents’ and young adults’ sexual behaviors. Always the clever one, I termed […]Read More Cultivated Learning Theory: Graduate school, year one
Methods for understanding the moment-by-moment reception of interactive media Oftentimes in media studies that focus on understanding media reception by the audience or the user, there is a focus on reception writ large and post-hoc. That is, there is a tendency to consider the reactions to a media product by the audience/user after the engagement […]Read More Minutia reception analysis
[This post comes from a 2005 research proposal studying how the media was perceived as hindering people. The entire proposal, with full citations and references, can be found here.] Broadcasting or traditional media have been studied by the uses and gratifications perspective (UGP) to uncover the reasons people use traditional media (television, radio, newspapers, even film), […]Read More So, Why Did the Media Fail You?
This is an experimental research paper relaying women’s stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games. My analysis, and thus the framing for this paper’s “narrative”, focuses on the dynamics of power in and around the women’s lives during this period of addiction. This representation of the […]Read More Women and Video Game Addiction: Experimenting with research narratives