The Multiplicity of Virtual Worlds

Our definitions and metaphors: Discussion of how researchers and designers as users make sense of virtual world technologies This short essay reflects a project that occurred before, during and after an international workshop hosted by the Virtual Worlds Research Project.  The goal was to complete a dialogue to help us understand the multiplicity of terms […]

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Minutia reception analysis

Methods for understanding the moment-by-moment reception of interactive media Oftentimes in media studies that focus on understanding media reception by the audience or the user, there is a focus on reception writ large and post-hoc. That is, there is a tendency to consider the reactions to a media product by the audience/user after the engagement […]

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So, Why Did the Media Fail You?

[This post comes from a 2005 research proposal studying how the media was perceived as hindering people.  The entire proposal, with full citations and references, can be found here.] Broadcasting or traditional media have been studied by the uses and gratifications perspective (UGP) to uncover the reasons people use traditional media (television, radio, newspapers, even film), […]

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Women and Video Game Addiction: Experimenting with research narratives

This is an experimental research paper relaying women’s stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games.  My analysis, and thus the framing for this paper’s “narrative”, focuses on the dynamics of power in and around the women’s lives during this period of addiction. This representation of the […]

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