Category: Digital Games
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Virtual World Fandom Quasi-Autoethnography
This post contains my reflections on trying to express my Star Wars fandom in Animal Crossing: New Horizons. These reflections are based on the Twitter thread I ran in the summer and fall of 2020, which can be found here. I tried to reconstruct it chronologically to show the progression of events and my thoughts […]
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On the Issues of Disagreement Becoming Censorship
The conversation I had one night and into the next morning with the GamerGate supporter (i.e. a ProGGer) was long. It started off with my comments on Twitter about the need to not censor texts and instead use them to create dialogue. But the problem is that people too often don’t want to talk about […]
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Conversations of GamerGate and Fractured Fandom
One of the things I have been doing this year (i.e. 2015) is trying to better understand what I mean when I say “fractured fandom” and how it manifests in the world. I’ve been writing about it for a couple years now, I have done an online interview study to gather people’s stories, I have […]
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Ghost Whisperer’s Ghost in the Machine
This essay was originally posted as part of my work for the Virtual Worlds Research Group at Roskilde University. This essay reflects my interest in how pop culture represents new media technologies, such as virtual worlds, as part of the process whereby a society / culture comes to determine what will be the acceptable and […]
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Categorizing Fractured Fandom
Defining Fractured Fandom According to the discipline of fan studies, at this point in history, being a fan is considered a positive for any individual. Being a fan helps people discover their identities, and to determine what they like and do not like. Being a fan helps people find friends, establish communities, and develop a […]
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Women self-identifying as digital game addicts: Their interpretations of power
[This paper comes from 2007 and was completed for a qualitative methodology course at Ohio State University under the amazing Patti Lather. She encouraged us to try different methods of communication research results; so I did a comic book, which you can see here.] What is digital game addiction? A number of approaches, theories, and […]
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What Women Don’t Want — LadyBits on Medium
What Women Don’t Want — LadyBits on Medium — Medium. So here we have another wonderful breakdown of a breakdown in the progress of bringing women across gendered lines. This summer — and maybe even this year thus far — has been one in which we really start to address the realities of what has […]