This is an experimental research paper relaying women’s stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games. My analysis, and thus the framing for this paper’s “narrative”, focuses on the dynamics of power in and around the women’s lives during this period of addiction. This representation of the research paper was constructed to play with the ideas of a dialogic research paper and the validity issues of how a researcher can provide voice(s) to those studied.
Once upon a time, Ms. Player got addicted…
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