Tag: Virtual worlds
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Virtual World Television: The Blog
As I’ve discussed elsewhere on this blog (such as here and here), I’ve undertaken a new project with producer Pooky Amsterdam to look into the phenomenon of virtual world television. As part of this study, I’ve interviewed over two dozen producers from the virtual world Second Life. Pooky and I have been gathering information about their […]
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On Transgressing Audiencehood: Web 2.0, Interactivity, and Becoming What We’ve Always Been
I think I have now determined what my main research trajectory will be, and I wanted to take the opportunity to organize these thoughts to provide the beginning of a structure for how to organize my research, past, present and future. For awhile now, I’ve been convinced that how the new media has affected our […]
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Virtual Worlds – Sense-making and Innovation
The team from the Virtual Worlds Research Group at Roskilde University in Denmark were filmed giving talks about their varied and unique research projects — about the major findings that came out of their participation in the group. You can view each by following this link. Unfortunately, unless you understand Danish, only mine and Ates’ […]
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How People Make Sense of Virtual Worlds — and Why It Matters
This video was produced by Roskilde University, with assistance from Dominican University, to summarize and even illustrate some of the findings from my research study, Virtual Worlds Entertainment. In this video I discuss what I had done, what I had learned, and perhaps what others can learn from it all.
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Haunted Houses as Physicalized Virtual Reality?
It’s October. Sure, here in Chicagoland it’s been 80 degrees for the past couple days, but the leaves are falling, and the calendar can’t be lying. It’s October, which means every young person’s fancy turns to the ghouls and ghosts that go bump in the night. For the very young ones, this time means donning […]