How People Make Sense of Virtual Worlds — and Why It Matters

This video was produced by Roskilde University, with assistance from Dominican University, to summarize and even illustrate some of the findings from my research study, Virtual Worlds Entertainment. In this video I discuss what I had done, what I had learned, and perhaps what others can learn from it all.

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6 responses to “How People Make Sense of Virtual Worlds — and Why It Matters”

  1. […] media consumers want one thing above all else: content.  (I’ve also made this argument in relationship to virtual worlds.)  The majority of people are not going to geek out over the capabilities of the latest […]

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  2. […] utilized it in an early analysis for my Virtual Worlds Entertainment project when I sought to understand the questions novices had when engaging with Second […]

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  3. […] my mentor, Brenda Dervin, we created a chapter to discuss how I used her Sense-Making Methodology to understand how people made sense of the virtual worlds they were asked to engage with: Second Life and City of […]

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  4. […] This video was produced by Roskilde University, with assistance from Dominican University, to summarize and even illustrate some of the findings from my research study, Virtual Worlds Entertainment…  […]

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