This page reflects the collection of ideas, research, and scholarship on a project that examines how people make sense of artificial agents (i.e. robots, artificial intelligence, vocaloids) by focusing on how they perceive and attribute to them gendered identities.
- This research proposal from 2006 reflects some early thoughts on how to study people’s reaction to computer-generated entities.
- This review of the movie Her considers how artificial agents’ gendered identities can be developed through human-computer interactions.
- This is a conference paper I wrote with several colleagues on a study examining how people reacted to computer-generated entities.
- This is a class discussion where I showed them images of robots from pop culture texts and the students argued for how they gendered the robots.
- A discussion of the Adventure Time character BMO and its performance of gender fluidity.
- A presentation on the vocaloid Hatsune Miku and the networked gender co-construction of the artificial being’s gender.