The Virtual World Television (VWTV) project came to an end when Pooky Amsterdam and I published this article with Participations: http://www.participations.org/Volume%2014/Issue%201/5.pdf
In this article, I outline my thoughts on interactive television as consisting of three types of interactivity:
- Access interactivity: controlling what to watch, when, where and how
- Social interactivity: engaging with others while watching (in person or online)
- Content interactivity: influencing the progression of the show’s content (either aggregate or one-to-one)
In the paper, we argue that VWTV allows for more of these types of interactivity than standard or traditional television — even the more contemporary digital television, which still operates on traditional models of producer-audience dynamics.
You can also read more about my ideas on interactive television in these blog posts:
- Updating the Obstinate Audience
- Virtual World Television and Interactive Television
- Avatars, Audiences and Interactive Television
- Virtual World Television
- Virtual World Television as Interactive Television
- CBS, Hawaii Five-O and Content Interactivity
- On Transgressing Audiencehood: Web 2.0, Interactivity, and Becoming What We’ve Always Been
- Virtual World Television: Case studies in the emergence of user-generated participatory television
- Virtual Worlds Television and Metanomics: Innovating or Remediating?
- Virtual Living Room: CBS and NBC Experiment with Interactive Television
- Virtual Ghost Hunting: Ghost Hunters and Content Interactivity