Virtual Interactive Television

The Virtual World Television (VWTV) project came to an end when Pooky Amsterdam and I published this article with Participations: http://www.participations.org/Volume%2014/Issue%201/5.pdf In this article, I outline my thoughts on interactive television as consisting of three types of interactivity: Access interactivity: controlling what to watch, when, where and how Social interactivity: engaging with others while watching […]

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Virtual World Television as Interactive Television Published

The work that Pooky Amsterdam and I have done on virtual world television has come to a close with the publication of the project’s second journal article in the latest issue of Participations: Journal of Audience and Reception Studies. The article is titled “A Community of Televised Avatars: Interactivities in virtual world television promoting and acknowledging […]

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On Transgressing Audiencehood: Web 2.0, Interactivity, and Becoming What We’ve Always Been

I think I have now determined what my main research trajectory will be, and I wanted to take the opportunity to organize these thoughts to provide the beginning of a structure for how to organize my research, past, present and future. For awhile now, I’ve been convinced that how the new media has affected our […]

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Virtual Living Room: CBS and NBC Experiment with Interactive Television

In a previous post, I began a discussion on how American producers — professionals, semi-professionals and amateurs — are experimenting with using Internet-based distribution to promote and produce interactive television.  In that post, I highlighted the case study of the live telecast for the SyFy series Ghost Hunters.  In this post, I continue this discussion by […]

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