Virtual Interactive Television

The Virtual World Television (VWTV) project came to an end when Pooky Amsterdam and I published this article with Participations: http://www.participations.org/Volume%2014/Issue%201/5.pdf In this article, I outline my thoughts on interactive television as consisting of three types of interactivity: Access interactivity: controlling what to watch, when, where and how Social interactivity: engaging with others while watchingContinue reading “Virtual Interactive Television”

Virtual World Television as Interactive Television Published

The work that Pooky Amsterdam and I have done on virtual world television has come to a close with the publication of the project’s second journal article in the latest issue of Participations: Journal of Audience and Reception Studies. The article is titled “A Community of Televised Avatars: Interactivities in virtual world television promoting and acknowledgingContinue reading “Virtual World Television as Interactive Television Published”

Virtual World Television and Interactive Television

This is the end result of the work I have been doing with Pooky Amsterdam. This paper is the write-up of the presentation Avatars, Audiences and Interactive Television. I do not think there is enough in this paper to make pursuing publication worthwhile, but I do hope to use the categorizations of the three typesContinue reading “Virtual World Television and Interactive Television”

Avatars, Audiences and Interactive Television

This presentation was given at the 100th National Communication Association Conference in Chicago on November 21, 2014. This presentation reflects the work I have done with Pooky Amsterdam to understand the nature and potential of virtual world television as reported in the Journal of Virtual World Research. This presentation was awarded one of the TopContinue reading “Avatars, Audiences and Interactive Television”

Beyer Sellers: Dealing with Second Life

There is a two-for-one today over at Virtual World Television, as we focus today on Beyer Sellers and the VWTV program Metanomics.  Learn more about the struggles of producing in Second Life from Beyer Sellers: Dealing with Second Life.

Virtual World Television as Interactive Television

This presentation was recently given at the 2013 Popular Culture Association conference in Washington, D.C.  The presentation focuses on an analysis of our Virtual World Television project, which will be ramping up as the year continues.  You can find the PowerPoint, with notes, at this blog post.  And stay tuned to this blog and thatContinue reading “Virtual World Television as Interactive Television”

On Transgressing Audiencehood: Web 2.0, Interactivity, and Becoming What We’ve Always Been

I think I have now determined what my main research trajectory will be, and I wanted to take the opportunity to organize these thoughts to provide the beginning of a structure for how to organize my research, past, present and future. For awhile now, I’ve been convinced that how the new media has affected ourContinue reading “On Transgressing Audiencehood: Web 2.0, Interactivity, and Becoming What We’ve Always Been”

Virtual Living Room: CBS and NBC Experiment with Interactive Television

In a previous post, I began a discussion on how American producers — professionals, semi-professionals and amateurs — are experimenting with using Internet-based distribution to promote and produce interactive television.  In that post, I highlighted the case study of the live telecast for the SyFy series Ghost Hunters.  In this post, I continue this discussion byContinue reading “Virtual Living Room: CBS and NBC Experiment with Interactive Television”