The Virtual World Television (VWTV) project came to an end when Pooky Amsterdam and I published this article with Participations: http://www.participations.org/Volume%2014/Issue%201/5.pdf In this article, I outline my thoughts on interactive television as consisting of three types of interactivity: Access interactivity: controlling what to watch, when, where and how Social interactivity: engaging with others while watching […]Read More Virtual Interactive Television
This is the end result of the work I have been doing with Pooky Amsterdam. This paper is the write-up of the presentation Avatars, Audiences and Interactive Television. I do not think there is enough in this paper to make pursuing publication worthwhile, but I do hope to use the categorizations of the three types […]Read More Virtual World Television and Interactive Television
This presentation was given at the 100th National Communication Association Conference in Chicago on November 21, 2014. This presentation reflects the work I have done with Pooky Amsterdam to understand the nature and potential of virtual world television as reported in the Journal of Virtual World Research. This presentation was awarded one of the Top […]Read More Avatars, Audiences and Interactive Television
This presentation was recently given at the 2013 Popular Culture Association conference in Washington, D.C. The presentation focuses on an analysis of our Virtual World Television project, which will be ramping up as the year continues. You can find the PowerPoint, with notes, at this blog post. And stay tuned to this blog and that […]Read More Virtual World Television as Interactive Television
CBS is no newcomer when it comes to experimenting with giving their audience a more interactive experience with their television programming. As I’ve discussed elsewhere on this blog, the television network in the past had offered their audience a chance to engage in social interactivity while watching their favorite shows online. The network had structured […]Read More CBS, Hawaii Five-O and Content Interactivity
I’ve been using this blog to deconstruct research I’ve done that are interesting vignettes of findings, but perhaps in need of a non-traditional method of publication. In one such paper that I’ve been deconstructing, I’ve already discussed the Ghost Hunters live special episodes for how they incorporated online technologies as well as the virtual living rooms created […]Read More Virtual Worlds Television and Metanomics: Innovating or Remediating?
With Internet-based television on the rise, we are seeing various producers experimenting with at least three types of interactivity. The most common is access interactivity, which provides control to the television viewer over what to watch, when and where. Hulu, Netflix, YouTube and Facebook are examples of channels experimenting with this access interactivity. Another type […]Read More Virtual Ghost Hunting: Ghost Hunters and Content Interactivity