Virtual World Television as Interactive Television Published

The work that Pooky Amsterdam and I have done on virtual world television has come to a close with the publication of the project’s second journal article in the latest issue of Participations: Journal of Audience and Reception Studies. The article is titled “A Community of Televised Avatars: Interactivities in virtual world television promoting and acknowledging […]

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Hollywood Dialogue

Dialogue may be considered to be a session of give-and-take that occurs with relatively short turnaround time — one person speaks, then the other person responds, leading to the first responding to the second’s responses, and so forth. The time lag between the first person speaking and then speaking again is the consideration for the […]

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On Transgressing Audiencehood: Web 2.0, Interactivity, and Becoming What We’ve Always Been

I think I have now determined what my main research trajectory will be, and I wanted to take the opportunity to organize these thoughts to provide the beginning of a structure for how to organize my research, past, present and future. For awhile now, I’ve been convinced that how the new media has affected our […]

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Virtual Ghost Hunting: Ghost Hunters and Content Interactivity

With Internet-based television on the rise, we are seeing various producers experimenting with at least three types of interactivity.  The most common is access interactivity, which provides control to the television viewer over what to watch, when and where.  Hulu, Netflix, YouTube and Facebook are examples of channels experimenting with this access interactivity.  Another type […]

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