Reviewing the Virtual Worlds Entertainment Study

These thoughts were produced at the end of my time on this project, in May of 2012, for the Virtual Worlds Research Group at Roskilde University. These thoughts involve my reflection on the project that I completed as part of the research group, and do not reflect the thoughts of anyone else involved with the … Continue reading Reviewing the Virtual Worlds Entertainment Study

Virtual World Television and Interactive Television

This is the end result of the work I have been doing with Pooky Amsterdam. This paper is the write-up of the presentation Avatars, Audiences and Interactive Television. I do not think there is enough in this paper to make pursuing publication worthwhile, but I do hope to use the categorizations of the three types … Continue reading Virtual World Television and Interactive Television

A First Encounter with Live Sports Entertainment

Two men enter the ring -- the "squared circle" -- muscles tense, skin already glistening with sweat. They circle the ring, calling out to their fans in the crowd to let their admiration roar and shake the building. The room still reverberates with the booming baselines of their entrance music, leaving the audiences' ears to … Continue reading A First Encounter with Live Sports Entertainment

Avatars, Audiences and Interactive Television

This presentation was given at the 100th National Communication Association Conference in Chicago on November 21, 2014. This presentation reflects the work I have done with Pooky Amsterdam to understand the nature and potential of virtual world television as reported in the Journal of Virtual World Research. This presentation was awarded one of the Top … Continue reading Avatars, Audiences and Interactive Television

Hollywood Dialogue

Dialogue may be considered to be a session of give-and-take that occurs with relatively short turnaround time -- one person speaks, then the other person responds, leading to the first responding to the second's responses, and so forth. The time lag between the first person speaking and then speaking again is the consideration for the … Continue reading Hollywood Dialogue

Virtual World Television as Interactive Television

This presentation was recently given at the 2013 Popular Culture Association conference in Washington, D.C.  The presentation focuses on an analysis of our Virtual World Television project, which will be ramping up as the year continues.  You can find the PowerPoint, with notes, at this blog post.  And stay tuned to this blog and that … Continue reading Virtual World Television as Interactive Television

CBS, Hawaii Five-O and Content Interactivity

CBS is no newcomer when it comes to experimenting with giving their audience a more interactive experience with their television programming.  As I've discussed elsewhere on this blog, the television network in the past had offered their audience a chance to engage in social interactivity while watching their favorite shows online.  The network had structured … Continue reading CBS, Hawaii Five-O and Content Interactivity