This post contains a research proposal I wrote in 2008 for a project to involve virtual worlds that I never completed. This proposal would be changed to become the main experiment I did with the Roskilde University Virtual Worlds Research Group. If anyone is interested in building off this proposal, then please contact me. Sense-making and users’ experiences with avatars: How knowledge is constructed of … Continue reading Sense-Making and Avatars Research Proposal
The following is the bulk of the presentation I will be giving this Friday, October 11th, at the Midwest Popular Culture Association conference in St. Louis. For all of you (which is the majority of the world) who cannot be there to hear the presentation, I give you what it is all about — my first full study testing my minutia reception studies method.
“Making sense of the American superhero film:
Critical engagement and cinematic entanglement”
Today I am presenting the first full fledged study to utilize a method I have been developing to measure a film spectator’s engagement with a film on a moment-by-moment basis. I call it the “minutia reception method”, and I hope that when applied it can help us understand how people make sense of a film – what they draw on to interpret the film, what they focus on in the film, and what is their overall impression of the film. I employed this method as part of a larger study; this part focuses on how people engaged with American superhero films. The analysis I am presenting here seeks to understand how their making sense of these films involved becoming entangled in it whilst simultaneously or alternatively being critical of it – and how the one does not preclude the other from occurring.
The team from the Virtual Worlds Research Group at Roskilde University in Denmark were filmed giving talks about their varied and unique research projects — about the major findings that came out of their participation in the group. You can view each by following this link. Unfortunately, unless you understand Danish, only mine and Ates’ interviews will be understandable to you, which is why they … Continue reading Virtual Worlds – Sense-making and Innovation
This video was produced by Roskilde University, with assistance from Dominican University, to summarize and even illustrate some of the findings from my research study, Virtual Worlds Entertainment. In this video I discuss what I had done, what I had learned, and perhaps what others can learn from it all. Continue reading How People Make Sense of Virtual Worlds — and Why It Matters
In September of 2008, with the ink on my doctorate barely dry, I jumped a plane and landed in Denmark. I had accepted a post-doctorate research fellowship at Roskilde University with the Virtual Worlds Research Project. My main research project with the group would turn out to be a qualitative experiment to understand how people make sense of virtual worlds as entertainment sources compared to other types of media technologies. An overview of the idea behind my research can still be found on the project’s blog. A more detailed discussion of the research design and the analysis approach.
This video shows what it was like to be in the Nintendo Wii part of the study, and is an indication of what’s to come in this post.