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Sense-Making and Avatars Research Proposal

This post contains a research proposal I wrote in 2008 for a project to involve virtual worlds that I never completed. This proposal would be changed to become the main experiment I did with the Roskilde University Virtual Worlds Research Group. If anyone is interested in building off this proposal, then please contact me. Sense-making and users’ experiences with avatars: How knowledge is constructed of … Continue reading Sense-Making and Avatars Research Proposal

Virtual Worlds – Sense-making and Innovation

The team from the Virtual Worlds Research Group at Roskilde University in Denmark were filmed giving talks about their varied and unique research projects — about the major findings that came out of their participation in the group.  You can view each by following this link.  Unfortunately, unless you understand Danish, only mine and Ates’ interviews will be understandable to you, which is why they … Continue reading Virtual Worlds – Sense-making and Innovation

How People Make Sense of Virtual Worlds — and Why It Matters

This video was produced by Roskilde University, with assistance from Dominican University, to summarize and even illustrate some of the findings from my research study, Virtual Worlds Entertainment. In this video I discuss what I had done, what I had learned, and perhaps what others can learn from it all. Continue reading How People Make Sense of Virtual Worlds — and Why It Matters

Making Sense of Entertainment in Virtual Worlds

In September of 2008, with the ink on my doctorate barely dry, I jumped a plane and landed in Denmark.  I had accepted a post-doctorate research fellowship at Roskilde University with the Virtual Worlds Research Project.  My main research project with the group would turn out to be a qualitative experiment to understand how people make sense of virtual worlds as entertainment sources compared to other types of media technologies.  An overview of the idea behind my research can still be found on the project’s blog.  A more detailed discussion of the research design and the analysis approach.

This video shows what it was like to be in the Nintendo Wii part of the study, and is an indication of what’s to come in this post.  

Continue reading “Making Sense of Entertainment in Virtual Worlds”