[This paper comes from 2007 and was completed for a qualitative methodology course at Ohio State University under the amazing Patti Lather. She encouraged us to try…… Read more “Women self-identifying as digital game addicts: Their interpretations of power”
Based on a large online data collection effort back in 2006, the collaboration of GAMA, Ohio State University, and that other website, resulted in a pretty robust dataset that… Read more "Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non-Digital Games"
Thanks to the technology grant offered by my wonderful university, I was able to purchase a Deluxe Nintendo Wii U — which means it comes with Nintendo Land so…… Read more “The Nintendo Wii U Experience”
My last two posts for Clearance Bin Review as Dr. Geek have been considerations for the future of gaming given some technologies that are scheduled to be…… Read more “2013 and the Future of Gaming”
The history of consumption of video games and computer games has largely been of one-sided demographics: the notion that men are more likely than women, boys more…… Read more “Hypersexualism in Gameplay and the Problem of the Action Heroine”
[This is a research proposal from 2005 on how a child’s cognitive developmental level could interact with digital games’ formal features. The entire proposal, with references, can…… Read more “Playing Digital Games as Scaffolding”
This is an experimental research paper relaying women’s stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games. My analysis, and…… Read more “Women and Video Game Addiction: Experimenting with research narratives”