The Nintendo Wii U Experience

Thanks to the technology grant offered by my wonderful university, I was able to purchase a Deluxe Nintendo Wii U — which means it comes with Nintendo Land so that you do not have to purchase it separately.  As part of my ongoing series as Dr. Geek for Clearance Bin Review, I wrote about my initial reaction…

2013 and the Future of Gaming

My last two posts for Clearance Bin Review as Dr. Geek have been considerations for the future of gaming given some technologies that are scheduled to be released this year.  These technologies all share a common aspect: they appear to be challenging the traditional console gaming market, whether by hardware, interface, or game distribution. In…

Hypersexualism in Gameplay and the Problem of the Action Heroine

The history of consumption of video games and computer games has largely been of one-sided demographics: the notion that men are more likely than women, boys more than girls, to play the games that had been the backbone of the gaming industry.  This notion has also become entrenched in the stereotype of the gamer as…

Playing Digital Games as Scaffolding

[This is a research proposal from 2005 on how a child’s cognitive developmental level could interact with digital games’ formal features.  The entire proposal, with references, can be found here.] Introduction The history of the mass media has born witness to a chief concern: how will interacting with this or that medium and/or its content…

Women and Video Game Addiction: Experimenting with research narratives

This is an experimental research paper relaying women’s stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games.  My analysis, and thus the framing for this paper’s “narrative”, focuses on the dynamics of power in and around the women’s lives during this period of addiction. This representation of the…