Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non-Digital Games

Based on a large online data collection effort back in 2006, the collaboration of GAMA, Ohio State University, and that other website, resulted in a pretty robust dataset that yielded a variety of interesting explorations. By: CarrieLynn Reinhard and Brant Guillory, 20 April 2014 ABSTRACT Central to our understanding of why people play digital games (either videoContinue reading “Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non-Digital Games”

Hypersexualism in Gameplay and the Problem of the Action Heroine

The history of consumption of video games and computer games has largely been of one-sided demographics: the notion that men are more likely than women, boys more than girls, to play the games that had been the backbone of the gaming industry.  This notion has also become entrenched in the stereotype of the gamer asContinue reading “Hypersexualism in Gameplay and the Problem of the Action Heroine”