Dan Harmon has been replaced as the showrunner for the NBC sitcom Community. The replacement came on the heels of the series being given a fourth, and final, half-season order to let the show wrap-up it’s ultimate question of: will the Greendale Seven actually ever graduate from their community college? Harmon is being replaced by two people who have run other shows, such as the “successful” series Just Shoot Me.
Community has never been a ratings or Emmy darling. With it’s humor having a decidedly geeky-tinge, it has been more the darling of the true geek culture: people who get the inside jokes to movies, television shows, and video games. If you do not know Doctor Who, then you would not get Tory and Abed’s fascination with Inspector Spacetime. If you did not pay close enough attention, then you did not get the carefully planned Beetlejuice running gag. If you don’t like ’80s comedies, then you would not get Chevy Chase. So, with the show’s struggles, it is no surprise really that Sony, the show’s producing company, would want someone more polished and proven at the helm to try to finish out the series with higher ratings.
Continue reading “Television Showrunners & Their Fans: Does the Internet Make Them Friends?”
I’ve been using this blog to deconstruct research I’ve done that are interesting vignettes of findings, but perhaps in need of a non-traditional method of publication. In one such paper that I’ve been deconstructing, I’ve already discussed the Ghost Hunters live special episodes for how they incorporated online technologies as well as the virtual living rooms created by NBC and CBS. The final piece of that paper is the basis for my current research on virtual worlds television; in this post, I discuss the first virtual worlds television programming I studied, the series Metanomics, for how it demonstrated the potential for social and content interactivities.
Continue reading “Virtual Worlds Television and Metanomics: Innovating or Remediating?”
In a previous post, I began a discussion on how American producers — professionals, semi-professionals and amateurs — are experimenting with using Internet-based distribution to promote and produce interactive television. In that post, I highlighted the case study of the live telecast for the SyFy series Ghost Hunters. In this post, I continue this discussion by highlighting the experiments from the American broadcast networks CBS and … Continue reading Virtual Living Room: CBS and NBC Experiment with Interactive Television