Fractured Fandom in Online Spaces

Fractured Fandom in Online Spaces: Problematic Communication in Communication-Inscribed Places This blog post represents a presentation I gave at the 2017 Central States Communication Association Conference, and is based on research I am doing on my Fractured Fandom project. This project is an online self-interview study conducted in 2015. The larger project is being written … Continue reading Fractured Fandom in Online Spaces

Fourth Wall and Professional Wrestling

In this brief essay, I want to share an idea I have had about how the concept of audience interaction helps to define sports entertainment as existing at the intersection of sports and entertainment. Audience interaction with content (what I have written about here as content interactivity) is the idea that the audience member (either … Continue reading Fourth Wall and Professional Wrestling

Digital game players’ preferences: Analysis of situation and gender

(The literature review for this paper can be found in this previous post.) Study overview As indicated above, our purpose for this study was to enter the literature on gender differences in game playing with two variations on the extant literature.  One of these was to include male and female assessments of game playing gratifications … Continue reading Digital game players’ preferences: Analysis of situation and gender