Experiencing the Co-Construction of Kayfabe: AAW Take No Prisoners

This blog post expands on the ideas of the co-construction of kayfabe, an idea I presented at the Popular Culture Association 2016 conference in Seattle. For this post, I reflect on a live wrestling event I attended in an attempt to define what my partner, Christopher Olson, and I mean by “convergent wrestling.” The entire presentation…

A First Encounter with Live Sports Entertainment

Two men enter the ring — the “squared circle” — muscles tense, skin already glistening with sweat. They circle the ring, calling out to their fans in the crowd to let their admiration roar and shake the building. The room still reverberates with the booming baselines of their entrance music, leaving the audiences’ ears to…

Digital game players’ preferences: Analysis of situation and gender

(The literature review for this paper can be found in this previous post.) Study overview As indicated above, our purpose for this study was to enter the literature on gender differences in game playing with two variations on the extant literature.  One of these was to include male and female assessments of game playing gratifications…