Making Sense of Entertainment in Virtual Worlds

In September of 2008, with the ink on my doctorate barely dry, I jumped a plane and landed in Denmark.  I had accepted a post-doctorate research fellowship at Roskilde University with the Virtual Worlds Research Project.  My main research project with the group would turn out to be a qualitative experiment to understand how people…

So, Why Did the Media Fail You?

[This post comes from a 2005 research proposal studying how the media was perceived as hindering people.  The entire proposal, with full citations and references, can be found here.] Broadcasting or traditional media have been studied by the uses and gratifications perspective (UGP) to uncover the reasons people use traditional media (television, radio, newspapers, even film),…