Tag: gamification
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Monopoly as Serious Game?
In the forty-third episode of The Pop Culture Lens podcast, Christopher Olson and I discuss the history and ideology of the classic board game, Monopoly. In this episode, we present the original intentions behind the board game as being meant to teach socialism — and most definitely not greed. We trace the history of the game […]
CarrieLynn D. Reinhard
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Pop Culture Lens: Dungeons and Dragons
In the twenty-fourth episode of The Pop Culture Lens podcast, Christopher Olson (Seems Obvious to Me) and I welcome friend of the podcast, psychologist in training, and long-time gamer Steve Discont to discuss the classic table-top role-playing game Dungeons and Dragons. In this episode, we each recall our experiences with role-playing games, from Dungeons and […]
CarrieLynn D. Reinhard
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Community in Online Learning: Thoughts from EDUCAUSE
Every year, there is a special gathering of individuals interested in improving the technologies of higher education. Faculty, IT administrators, inventors, entrepreneurs, the Big Dogs (i.e. Google, Microsoft, Dell, etc) convene for several days of talks, presentations, pitches, sales, and ideas. This get annual, international together is sponsored by EDUCAUSE, a nonprofit dedicated to improving […]
CarrieLynn D. Reinhard
active learning, backchannel, blended courses, Catholic higher education, Catholic social teaching, Community, digital divide, Education 1.0, Education 2.0, Education 3.0, EDUCAUSE, game design, gamification, higher education, Massive Open Online Course, MOOC, Ohio State University, online education, online learning, online learning community, online learning environment, participatory design, Relationships, Small Private Online Course, social justice, social media, social networks, SPOC, Web 2.0