Digital game players’ preferences: Concluding thoughts

(Part one of this paper can be found with the literature review here, while part two with the method and analysis sections can be found here.  The full paper, with references, can be found here.) DISCUSSION             In undertaking this study, our purpose was to address several questions in regards to our understanding of players’…

Digital game players’ preferences: Analysis of situation and gender

(The literature review for this paper can be found in this previous post.) Study overview As indicated above, our purpose for this study was to enter the literature on gender differences in game playing with two variations on the extant literature.  One of these was to include male and female assessments of game playing gratifications…

Situational and gender comparisons of digital game players’ preferences

This three-part post comes from a 2007 International Communication Association conference paper.  The research was an attempt to understand if gender was as large of a factor in player’s experiences and preferences as specific situations of playing digital games. INTRODUCTION             The digital game industry has become a powerful media and cultural force over the…