Fourth Wall and Professional Wrestling

In this brief essay, I want to share an idea I have had about how the concept of audience interaction helps to define sports entertainment as existing at the intersection of sports and entertainment. Audience interaction with content (what I have written about here as content interactivity) is the idea that the audience member (eitherContinue reading “Fourth Wall and Professional Wrestling”

Situational and gender comparisons of digital game players’ preferences

This three-part post comes from a 2007 International Communication Association conference paper.  The research was an attempt to understand if gender was as large of a factor in player’s experiences and preferences as specific situations of playing digital games. INTRODUCTION             The digital game industry has become a powerful media and cultural force over theContinue reading “Situational and gender comparisons of digital game players’ preferences”