Reviewing the Virtual Worlds Entertainment Study

These thoughts were produced at the end of my time on this project, in May of 2012, for the Virtual Worlds Research Group at Roskilde University. These thoughts involve my reflection on the project that I completed as part of the research group, and do not reflect the thoughts of anyone else involved with the…

Digital game players’ preferences: Concluding thoughts

(Part one of this paper can be found with the literature review here, while part two with the method and analysis sections can be found here.  The full paper, with references, can be found here.) DISCUSSION             In undertaking this study, our purpose was to address several questions in regards to our understanding of players’…

Digital game players’ preferences: Analysis of situation and gender

(The literature review for this paper can be found in this previous post.) Study overview As indicated above, our purpose for this study was to enter the literature on gender differences in game playing with two variations on the extant literature.  One of these was to include male and female assessments of game playing gratifications…

The Nintendo Wii U Experience

Thanks to the technology grant offered by my wonderful university, I was able to purchase a Deluxe Nintendo Wii U — which means it comes with Nintendo Land so that you do not have to purchase it separately.  As part of my ongoing series as Dr. Geek for Clearance Bin Review, I wrote about my initial reaction…

Playing Digital Games as Scaffolding

[This is a research proposal from 2005 on how a child’s cognitive developmental level could interact with digital games’ formal features.  The entire proposal, with references, can be found here.] Introduction The history of the mass media has born witness to a chief concern: how will interacting with this or that medium and/or its content…