Hypersexualism in Gameplay and the Problem of the Action Heroine

The history of consumption of video games and computer games has largely been of one-sided demographics: the notion that men are more likely than women, boys more than girls, to play the games that had been the backbone of the gaming industry. ┬áThis notion has also become entrenched in the stereotype of the gamer as…

Playing Digital Games as Scaffolding

[This is a research proposal from 2005 on how a child’s cognitive developmental level could interact with digital games’ formal features. ┬áThe entire proposal, with references, can be found here.] Introduction The history of the mass media has born witness to a chief concern: how will interacting with this or that medium and/or its content…