Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non-Digital Games

Based on a large online data collection effort back in 2006, the collaboration of GAMA, Ohio State University, and that other website, resulted in a pretty robust dataset that yielded a variety of interesting explorations. By: CarrieLynn Reinhard and Brant Guillory, 20 April 2014 ABSTRACT Central to our understanding of why people play digital games (either videoContinue reading “Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non-Digital Games”