The Pop Culture Lens on Mental Health

For this special episode of The Pop Culture Lens, Christopher J. Olson (Seems Obvious to Me) and I address a question: are representations of mental health issues in pop culture helpful? Our answers delve into the many different mental health issues represented in television and film, from bipolar disorder and depression to mental health facilities andContinue reading “The Pop Culture Lens on Mental Health”

Banning Smartphones and Laptops in Classrooms

Much has been said lately about whether or not to ban all mobile devices (e.g. smartphones, tablets, laptops) from the classroom and require students to use the more traditional pen and paper to take notes during class time. The basic logic of this class management approach is that students will become easily distracted by theirContinue reading “Banning Smartphones and Laptops in Classrooms”

Advice for Children on Social Media

My first piece of advice is to focus on teaching your children how to be respectful when they communicate and engage with people, online but also in person. This means being aware of not just what you are saying but how you are saying it, and that how is immensely important in social media withContinue reading “Advice for Children on Social Media”

Women self-identifying as digital game addicts: Their interpretations of power

[This paper comes from 2007 and was completed for a qualitative methodology course at Ohio State University under the amazing Patti Lather. She encouraged us to try different methods of communication research results; so I did a comic book, which you can see here.] What is digital game addiction? A number of approaches, theories, andContinue reading “Women self-identifying as digital game addicts: Their interpretations of power”

Women and Video Game Addiction: Experimenting with research narratives

This is an experimental research paper relaying women’s stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games.  My analysis, and thus the framing for this paper’s “narrative”, focuses on the dynamics of power in and around the women’s lives during this period of addiction. This representation of theContinue reading “Women and Video Game Addiction: Experimenting with research narratives”