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Banning Smartphones and Laptops in Classrooms

Much has been said lately about whether or not to ban all mobile devices (e.g. smartphones, tablets, laptops) from the classroom and require students to use the more traditional pen and paper to take notes during class time. The basic logic of this class management approach is that students will become easily distracted by their devices and will do things on them that do not … Continue reading Banning Smartphones and Laptops in Classrooms

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Experiencing the Co-Construction of Kayfabe: AAW Take No Prisoners

This blog post expands on the ideas of the co-construction of kayfabe, an idea I presented at the Popular Culture Association 2016 conference in Seattle. For this post, I reflect on a live wrestling event I attended in an attempt to define what my partner, Christopher Olson, and I mean by “convergent wrestling.” The entire presentation can be heard on Soundcloud, but I will sum up … Continue reading Experiencing the Co-Construction of Kayfabe: AAW Take No Prisoners

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This Jedi’s Reaction to The Force Awakens: An Autoethnography in Fractured Fandom

I didn’t go see Star Wars: The Force Awakens when it was released in theaters. I couldn’t bring myself to. And this is coming from someone who saw — willingly and enthusiastically — each of the prequels in midnight openings. I saw Phantom Menace numerous times in the theater — even while doing an internship in New York City. On my walk to Nickelodeon every … Continue reading This Jedi’s Reaction to The Force Awakens: An Autoethnography in Fractured Fandom

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The Dark Side of Fandom

Last fall the call went out from the Chicago Comic and Entertainment Expo (aka C2E2) for proposed panels for the 2016 convention. I had just been part of a very successful discussion at an academic conference that considered the problems, tensions, fractures that fans have been facing, online and offline, for years. But that was a panel of academics — albeit fan-scholar academics — talking … Continue reading The Dark Side of Fandom

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Reviewing the Virtual Worlds Entertainment Study

These thoughts were produced at the end of my time on this project, in May of 2012, for the Virtual Worlds Research Group at Roskilde University. These thoughts involve my reflection on the project that I completed as part of the research group, and do not reflect the thoughts of anyone else involved with the project. Overview My primary interest in developing a virtual worlds entertainment … Continue reading Reviewing the Virtual Worlds Entertainment Study

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Virtual World Television and Interactive Television

This is the end result of the work I have been doing with Pooky Amsterdam. This paper is the write-up of the presentation Avatars, Audiences and Interactive Television. I do not think there is enough in this paper to make pursuing publication worthwhile, but I do hope to use the categorizations of the three types of interactive television more, perhaps in an essay exploring the … Continue reading Virtual World Television and Interactive Television

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Sense-Making and Avatars Research Proposal

This post contains a research proposal I wrote in 2008 for a project to involve virtual worlds that I never completed. This proposal would be changed to become the main experiment I did with the Roskilde University Virtual Worlds Research Group. If anyone is interested in building off this proposal, then please contact me. Sense-making and users’ experiences with avatars: How knowledge is constructed of … Continue reading Sense-Making and Avatars Research Proposal