The history of consumption of video games and computer games has largely been of one-sided demographics: the notion that men are more likely than women, boys more than girls, to play the games that had been the backbone of the gaming industry. This notion has also become entrenched in the stereotype of the gamer as […]Read More Hypersexualism in Gameplay and the Problem of the Action Heroine
When Buffy Season 9 Issue 6 came out, I applauded it. I even wrote a whole essay on why I think the story and Buffy’s decision worked. I defended Buffy’s decision to get an abortion as it reflected the struggle modern women have to balance family and career, and I defended Whedon’s decision to have […]Read More That Whole Abortion Thing? Just Kidding!
In the theory class of the first semester of my first year as a graduate student, I was in a group with two other MA hopefuls, and we wrote a paper on how we would study the topic of how the media influences adolescents’ and young adults’ sexual behaviors. Always the clever one, I termed […]Read More Cultivated Learning Theory: Graduate school, year one
In a previous post, I began a discussion on how American producers — professionals, semi-professionals and amateurs — are experimenting with using Internet-based distribution to promote and produce interactive television. In that post, I highlighted the case study of the live telecast for the SyFy series Ghost Hunters. In this post, I continue this discussion by […]Read More Virtual Living Room: CBS and NBC Experiment with Interactive Television