Women and Video Game Addiction: Experimenting with research narratives

This is an experimental research paper relaying women's stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games.  My analysis, and thus the framing for this paper's "narrative", focuses on the dynamics of power in and around the women's lives during this period of addiction. This representation of the … Continue reading Women and Video Game Addiction: Experimenting with research narratives

Virtual Ghost Hunting: Ghost Hunters and Content Interactivity

With Internet-based television on the rise, we are seeing various producers experimenting with at least three types of interactivity.  The most common is access interactivity, which provides control to the television viewer over what to watch, when and where.  Hulu, Netflix, YouTube and Facebook are examples of channels experimenting with this access interactivity.  Another type … Continue reading Virtual Ghost Hunting: Ghost Hunters and Content Interactivity