In a bit of self-marketing (as if this blog is not entirely that), I am happy to announce that I got my copy of Virtual Worlds and Metaverse Platforms: New communication and identity paradigms from IGI Global Publishers. There I am, as chapter 8: “Virtual worlds and reception studies: Comparing engagings My colleague from Roskilde University, Sisse Siggaard Jensen, also has a chapter in the book … Continue reading Virtual Worlds Book Chapter Published
As I’ve mentioned elsewhere on this blog, I spent two years working on a post-doc research fellowship for the Virtual Worlds Research Group at Roskilde University in Denmark. During my time there, I conducted an experiment on how people make sense of two types of virtual worlds and compared these sense-makings to those while engaging with films and console-based video games. The methodology of the study has been published at the Journal of Virtual Worlds Research, and analyses of the results will be found in upcoming issues of Communications: The European Journal of Communication Research and Convergence: The International Journal of Research into New Media Technologies.
What has not yet been published are the stories constructed from how people communicated their sense-making of these engagings. The people were interviewed on their experiences using Dervin’s Sense-Making Methodology: the interviewing technique generated in-depth recollections of their experiences, such that the person’s experiential timeline — the moment-by-moment of their engagings — was evident. Using their own words, I reconstructed their moment-by-moment experience to create a narrative of their engagings.
In the spring of 2005, I attended my first academic conference with a paper written primarily as a class assignment, but one that I expanded for this conference. I used the ideas in the paper in my master’s thesis, but I have not had a chance to revisit them. I hope to, and as part of that endeavor I include the paper here, drawing out snippets to illustrate the main ideas.