It's Playing, Just With Research

An Academic's Sojourn Through Communication

Women self-identifying as digital game addicts: Their interpretations of power

[This paper comes from 2007 and was completed for a qualitative methodology course at Ohio State University under the amazing Patti Lather. She encouraged us to try different methods of … Continue reading

August 27, 2014 · Leave a comment

Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non-Digital Games

Based on a large online data collection effort back in 2006, the collaboration of GAMA, Ohio State University, and that other website, resulted in a pretty robust dataset that yielded a variety … Continue reading

April 18, 2014 · Leave a comment

The Nintendo Wii U Experience

Thanks to the technology grant offered by my wonderful university, I was able to purchase a Deluxe Nintendo Wii U — which means it comes with Nintendo Land so that you do … Continue reading

February 15, 2013 · Leave a comment

2013 and the Future of Gaming

My last two posts for Clearance Bin Review as Dr. Geek have been considerations for the future of gaming given some technologies that are scheduled to be released this year. … Continue reading

January 18, 2013 · Leave a comment

Hypersexualism in Gameplay and the Problem of the Action Heroine

The history of consumption of video games and computer games has largely been of one-sided demographics: the notion that men are more likely than women, boys more than girls, to … Continue reading

April 29, 2012 · 1 Comment

Playing Digital Games as Scaffolding

[This is a research proposal from 2005 on how a child’s cognitive developmental level could interact with digital games’ formal features.  The entire proposal, with references, can be found here.] … Continue reading

March 18, 2012 · Leave a comment

Women and Video Game Addiction: Experimenting with research narratives

This is an experimental research paper relaying women’s stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games.  My analysis, and thus the framing … Continue reading

January 10, 2012 · 1 Comment

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