• Crossing the Gender Line
  • Curriculum Vitae

Playing, With Research

~ It's Playing, Just With Research

Playing, With Research

Tag Archives: Uses and Gratifications

Digital game players’ preferences: Analysis of situation and gender

May 28, 2013

(The literature review for this paper can be found in this previous post.) Study overview As indicated above, our purpose …

Continue reading »

Adolescents, Media Use, and Identity Formation

April 29, 2013

A long time ago, when I first started graduate school, one of my primary research interests was the role the …

Continue reading »

On Transgressing Audiencehood: Web 2.0, Interactivity, and Becoming What We’ve Always Been

October 20, 2012

I think I have now determined what my main research trajectory will be, and I wanted to take the opportunity …

Continue reading »

Teenagers Using Media Texts for Sexual Identity Exploration

July 9, 2012

What turns me on, turns me off?: Usage of media texts by adolescents for sexual identity exploration. (A graduate school …

Continue reading »

Cultivated Learning Theory: Graduate school, year one

April 16, 2012

In the theory class of the first semester of my first year as a graduate student, I was in a …

Continue reading »

So, Why Did the Media Fail You?

March 8, 2012

[This post comes from a 2005 research proposal studying how the media was perceived as hindering people.  The entire proposal, …

Continue reading »

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 467 other followers

Twitter Updates

  • The start of an academic consideration of My Little Pony: Friendship is Magic. lnkd.in/3wxy4c 1 week ago
  • RT @Fyre_flye: http://t.co/LgQTRYwACU 2 weeks ago
  • RT @Fyre_flye: ....... http://t.co/1KnO61EBi5 2 weeks ago
Follow @MediaOracle

Blogroll

  • Clearance Bin Review
  • Confessions of an Aca-Fan
  • The Ludologist
  • Virtual Worlds Research Group

Top Posts & Pages

  • Equestria Girls: Audience Reviews
  • Analyzing Obama's 2012 Victory Speech
  • Equestria Girls: Targeting Furries?
  • The Rise of Hentai in America, Part 1
  • Hypersexualism in Gameplay and the Problem of the Action Heroine
  • Equestria Girls: Opening Soon!
  • Can the Gamification of Female Masturbation Remove Its Social Stigma? – GCo Exclusive | Gamification Co
  • 3D Printing: The end of consumerism?
  • Superheroes Around the World
  • 2013 and the Future of Gaming

Categories

Tags

anime Audience Augmented reality avatars bronies Buffy the Vampire Slayer CBS Clearance Bin Review Comic-Con content interactivity digital games Discourse Equestria Girls Fandom fans Gameplay marketing gender hentai Interactive television interactivity manga Marketing Media use Methodology minutia reception My Little Pony My Little Pony: Friendship is Magic NBC Pop culture Second Life Sense-making Sense-Making Methodology Situationality social learning theory social media Star Trek Superheroes teenagers Television The Dark Knight Rises Uses and Gratifications Video games Virtual Reality Virtual worlds virtual world television

Syndication Feed

  • RSS - Posts
  • RSS - Comments

Historical Digging

Blog at WordPress.com. Theme: Chateau by Ignacio Ricci.

Follow

Get every new post delivered to your Inbox.

Join 467 other followers

Powered by WordPress.com