• Crossing the Gender Line
  • Curriculum Vitae

Playing, With Research

~ It's Playing, Just With Research

Playing, With Research

Tag Archives: social interactivity

Virtual World Television as Interactive Television

April 1, 2013

This presentation was recently given at the 2013 Popular Culture Association conference in Washington, D.C.  The presentation focuses on an …

Continue reading »

CBS, Hawaii Five-O and Content Interactivity

January 19, 2013

CBS is no newcomer when it comes to experimenting with giving their audience a more interactive experience with their television …

Continue reading »

Virtual Worlds Television and Metanomics: Innovating or Remediating?

May 13, 2012

I’ve been using this blog to deconstruct research I’ve done that are interesting vignettes of findings, but perhaps in need …

Continue reading »

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 457 other followers

Twitter Updates

Error: Twitter did not respond. Please wait a few minutes and refresh this page.

Blogroll

  • Clearance Bin Review
  • Confessions of an Aca-Fan
  • The Ludologist
  • Virtual Worlds Research Group

Top Posts & Pages

  • The Rise of Hentai in America, Part 1
  • Analyzing Obama's 2012 Victory Speech
  • Equestria Girls: Targeting Furries?
  • Virtual Ghost Hunting: Ghost Hunters and Content Interactivity
  • Raging Bull: Sounds of Obsession
  • Representations of Women in Japanese and American Pop Culture
  • The Rise of Hentai in America, Part 3
  • From Big Eyes to Big Trees: How the yasashii in anime heralds the way to a better tomorrow
  • That Whole Abortion Thing? Just Kidding!
  • 3D Printing: The end of consumerism?

Categories

Tags

Adaptation theory anime Audience Augmented reality avatars Buffy the Vampire Slayer CBS Clearance Bin Review Comic-Con content interactivity dialogue Discourse Fandom fans Gameplay marketing gaming gender hentai Interactive television interactivity manga Marketing Media Methodology minutia reception NBC Pop culture Roskilde University Second Life Sense-making Sense-Making Methodology social interactivity social learning theory social media Star Trek Superheroes teenagers Television The Dark Knight Rises Uses and Gratifications Video games Virtual Reality Virtual worlds Virtual Worlds Research Group virtual world television

Syndication Feed

  • RSS - Posts
  • RSS - Comments

Historical Digging

Blog at WordPress.com. Theme: Chateau by Ignacio Ricci.

Follow

Get every new post delivered to your Inbox.

Join 457 other followers

Powered by WordPress.com