It's Playing, Just With Research

An Academic's Sojourn Through Communication

Fandom as Repeatedly Returning to What Matters Most

Being a fan can mean many different things to many different people. It may mean a person likes to collect memorabilia for a favorite sports team. It may mean a … Continue reading

March 25, 2015 · Leave a comment

Ghost Whisperer’s Ghost in the Machine

This essay was originally posted as part of my work for the Virtual Worlds Research Group at Roskilde University. This essay reflects my interest in how pop culture represents new … Continue reading

February 10, 2015 · Leave a comment

The Pop Culture Lens Podcast Goes Live!

Christopher Olson (of the blog Seems Obvious to Me) and I present a new podcast, The Pop Culture Lens, where we discuss the media of the past through the lens … Continue reading

November 24, 2014 · Leave a comment

Sukiyaki Western Django as a Representation of Transcultural Identity

Christopher J. Olson discusses how our globalized pop culture is resulting in new transcultural films where the directors act as DJs, remixing different cultures for completely new experiences.  This paper … Continue reading

December 2, 2013 · Leave a comment

The Rise of Hentai in America, Part 3

[This is the final part of the women studies paper I wrote on hentai.  You can find Part 1, on the definition of hentai, here, and Part 2, on the … Continue reading

August 19, 2012 · 1 Comment

Hypersexualism in Gameplay and the Problem of the Action Heroine

The history of consumption of video games and computer games has largely been of one-sided demographics: the notion that men are more likely than women, boys more than girls, to … Continue reading

April 29, 2012 · 1 Comment

Buffy and Public Discourse on Women’s Health

After Buffy the Vampire Slayer ended it’s television run, Joss Whedon inked a deal with Dark Horse Comics to continue the storyline in comic form.  What started with “Season 8″ in 2007 … Continue reading

March 2, 2012 · Leave a comment

Fear the Virtual World?

I must make a confession up front: I would never have watched The Ghost Whisperer if it was not for my involvement with the Virtual Worlds Research Project at Roskilde … Continue reading

February 23, 2011 · 1 Comment

Tweets from the World

  • Last day at #C2E2: walk the floor, three back - to - back panels and hopefully a giant pretzel. 26 minutes ago
  • RT @GailSimone: I think @c2e2 is kind of how I picture the whole comics industry someday, lots of diversity, lots of hope, everyone loves w… 1 hour ago
  • Query for #GamerGate today: what evidence supports the claim that outside SJWs are censoring the gaming industry to produce certain games? 2 hours ago

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